Endacopia Ending A Guide - Escape Walkthrough
Learn how to get Endacopia Ending A and the Escape achievement using the Toy Hand Saw, Do Not Enter route, Henry Boss fight, and final house sequence.
FAQ
Which Hand Saw is needed for Ending A?
Can Henry be skipped in Ending A?
How do I finish Ending A after Henry?
This is the branch-specific route for Ending A, also called the Escape ending. It uses the Toy Hand Saw, sends you through the Do Not Enter path, requires the Henry Boss fight, and ends at the house after you gather the characters around the fireplace.
Which Hand Saw gives Ending A?
Give the Toy Hand Saw to the Toilet during the Chapter 2 house sequence. When you return to the bathroom later, follow the route that leads through the Do Not Enter door. Avoid completing the Ending C secrets on this run if you want a clean documented Ending A attempt.
The Toy Hand Saw is the reliable branch marker for Escape. The route does not require a separate third Saw, and current sources do not treat Ending A as a secret-puzzle route.
How do I reach the Henry Boss fight?
Leave the bathroom, enter the Do Not Enter door, and continue through the doors until you reach the cliff. When Tip offers the plan, choose “Carry on with his idea.” Click Tip to climb through the opening, then enter the large mouth room and take the right-hand door to start Henry’s fight.
- Leave the bathroom and enter the Do Not Enter route.
- Continue through the doors until you reach the cliff edge.
- Choose “Carry on with his idea” when speaking to Tip.
- Click Tip to climb through the hole.
- Enter the large mouth room and take the right-hand door.
The full walkthrough covers the surrounding Chapter III progression. The route details above come from community walkthroughs and should be checked against the current save if a door behaves differently.
How do I defeat Henry in Ending A?
Henry must be defeated on the documented Ending A route. Watch for the uvula appearing in different positions, then move to the matching side so Henry’s attack hits it. His attack pattern includes a bite, a bat swing, and a hand grab or punch; exact HP, damage, and required hit counts are not reliably sourced.
| Henry detail | Documented handling |
|---|---|
| Uvula | Use Henry’s own attack to hit the uvula when it appears. |
| Bat swing | Move toward the uvula’s side as the swing is about to land. |
| Phase 2 | Henry can bite from all sides, so blocking direction matters more. |
| Exact statistics | Do not publish HP, damage, or exact hit counts without current player testing. |
The Henry character guide contains related Boss context. The community sources describe the uvula interaction as the key mechanic, but do not provide a dependable numeric combat table.
How do I complete Ending A after Henry?
After Henry is defeated, you wake in a new house and need to gather the characters for a bonfire. Walk around the house and speak to the characters, then interact with the lamp near the fireplace and choose Turn Light Off. That lamp action triggers the Ending A conclusion and the Escape achievement.
The conversations are useful for seeing the ending scene but are not all documented as mandatory. The reliable final trigger is turning off the lamp after the gathering sequence.
What does the Escape ending confirm?
Ending A confirms the Toy Hand Saw branch, the Henry encounter, and the final house sequence. It is safe to call it the Escape route because that is the Steam achievement name; avoid labeling it the “good ending” unless the article clearly identifies that as a personal interpretation rather than a game fact.
For the other outcomes, return to the endings overview or continue to the Ending B guide and Ending C guide. The achievements guide maps Escape to Ending A.
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