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Endacopia Achievement Guide — All 16 Steam Achievements

Endacopia Achievement Guide - All 16 Achievements

Complete guide to all 16 Endacopia Steam achievements, including ending routes, missable choices, combat branches, fishing, dice, and the hidden Yeti encounter.

9/4/2026 1.08+ Last updated: 9/4/2026 9 min read

FAQ

How many achievements are in Endacopia?
Endacopia has 16 Steam achievements, including three lettered story endings and The Yeti hidden encounter.
Do I need multiple playthroughs for every Endacopia achievement?
Probably, because several achievements are mutually conflicting, but there is no confirmed fixed number of complete playthroughs. Save backups or reloads may reduce the number of full runs.
What is the safest documented route for Ending C?
The safest documented route is to complete Ending A and Ending B first, then complete the Misery Town, Timesville, and Office secrets. Whether A and B or every optional Boss fight is a hard requirement remains unconfirmed.

This Endacopia achievement guide covers all 16 Steam achievements, including combat branches, exploration tasks, fish collection, three lettered endings, and The Yeti. Use the linked routes for detailed walkthrough steps, and treat community-only conditions as documented suggestions until they are confirmed in your own 1.08+ playthrough.

How many achievements are in Endacopia?

Endacopia has 16 achievements. They are split between combat outcomes, actions and collections, and the three lettered story endings. Some outcomes conflict with each other, so a completion run should be planned around the three Boss choices, the Hand Saw branch, the Ending C secrets, and the hidden Yeti encounter.

GroupAchievementsMain planning issue
CombatNo Strings Attached, Case Closed, Fatal Performance, Cut The Act, System Override, Short Circuit, A Natural BrawlerSeveral pairs require fighting or avoiding the same Boss.
Actions and collectionsAchievement Unlocked, Footwork Master, Against All Odds, I Want To Be A Fisherman, Water BreakMost are exploration or minigame checks.
EndingsEscape, Return, Stay, The YetiSaw choices and regional secrets determine the documented routes.

The current list is also consistent with the Endacopia All Achievements Guide on Neoseeker and the Fandom achievements page. The sources agree on the achievement names and count, but some step-by-step details are community documentation rather than official game instructions.

Which combat achievements can I unlock?

Combat achievements are divided into three fight-or-avoid pairs and one cumulative combat achievement. For each pair, choose the outcome deliberately: defeating a Boss earns one achievement, while solving the alternative dialogue or item interaction earns the other. The exact Boss HP, damage, and hit counts are not reliably documented and should not be guessed.

AchievementRequirementHow to unlock it
No Strings AttachedDefeat the ChameleonComplete the Timesville route, enter the Chameleon encounter, choose the fight route, and win.
Case ClosedAvoid the Chameleon fightAsk who he is, enter the real name shown by the grave, then choose the impactful and ironic dialogue options. Community sources spell the name as Ozzie or Ollie; check the in-game grave instead of hard-coding one answer.
Fatal PerformanceDefeat the TrapezistComplete the Circus performance route, reach the Trapezist, initiate the battle, and win.
Cut The ActAvoid the Trapezist fightUse the Scalpel on the support rope/wire on the left side of the Trapezist’s platform.
System OverrideDefeat the AI CoreEnter the AI Core room, use the paintings to determine the machine’s color combination, then walk to the middle of the room and fight. The exact color sequence is not included here because it is not reliably sourced.
Short CircuitAvoid the AI Core fightFill the Transparent Mug at the Office water cooler, enter the AI Core room, respond politely, and pour the water onto the power outlet in the corner.
A Natural BrawlerDefeat 15 enemies in traditional HEALTH/STAMINA combatThe total can be reached across multiple playthroughs. Use the candidate list below as a checklist, but treat individual counter behavior as community-reported until tested.

The fight/avoid mapping is important: Fatal Performance is the Trapezist fight, while Cut The Act is the Trapezist skip. Some community pages reverse these two names, but that mapping conflicts with the official achievement descriptions.

Which enemies count toward A Natural Brawler?

The following 15-enemy checklist comes from the Neoseeker guide. It is useful for planning, but the list has not been independently tested enemy by enemy in the current save version.

  1. Clocky in the Prologue computer room.
  2. Cowboy in the Miserytown shooting game.
  3. Mug Boss in the Timesville Condo party room.
  4. Chameleon Boss in Timesville.
  5. Cat Magician in Miserytown.
  6. Phone Boss in Miserytown.
  7. Trapezist in Miserytown.
  8. Fake Mellow in the vent behind the mirror at Henry’s House.
  9. Matchbox in the Fighter Club at Gambling Den.
  10. Cat in the Fighter Club at Gambling Den.
  11. Pink Haired Fighter in the Fighter Club at Gambling Den.
  12. Secret Fighter near the button computer where the Mouth was obtained.
  13. AI Core in Office.
  14. Henry in Ending A.
  15. Clocky 2 in Ending B.

How do I unlock the action and collection achievements?

The non-combat achievements reward exploring optional rooms and completing small minigames. The reliable targets are a score of 100, three water interactions, all three Gambler’s Den opponents, and all 18 fish. The routes below include the current community instructions while separating unresolved naming or sequence details.

AchievementRequirementHow to unlock it
Achievement UnlockedClick the Achievement posterFind and click the poster in the Office. Neoseeker routes there from Green Hills through the stone door, train, -50 door, and -100 elevator. Fandom adds a Factory 150-point step; confirm that detour in-game before publishing it as required.
Footwork MasterReach a soccer score of 100Interact with the soccer ball in the first Prologue room until the score reaches 100. Fandom says this means 100 kicks in a row, but that continuous requirement still needs direct confirmation.
Against All OddsBeat every Gambler at diceEnter the Gambler’s Den through the -100 elevator route and beat Green Boss, Baby Man, and Copy Printer. Neoseeker describes three wins in total; whether they must be consecutive is unconfirmed.
I Want To Be A FishermanCatch every fishObtain the Fishing License through Catthew’s hide-and-seek sequence, then catch all 18 fish in Timesville. See the fishing section in the full walkthrough for the access requirement and Fish Card naming warning.
Water BreakDrink from three water sourcesDrink from the Office water cooler, the water source in Nibble/Nibbles’ locked Timesville Condo room, and the Timesville waterfall. Community sources vary between “water bottle” and “dispenser,” so verify the exact object label in-game.

The fishing achievement does not require publishing a fixed fish-to-hour table. Current sources agree on 18 fish and six periods with three unique catches each, but the exact fish-to-period mapping remains insufficiently independently verified.

How do I unlock the three ending achievements?

The three lettered endings map to three Steam achievements: Escape for Ending A, Return for Ending B, and Stay for Ending C. Toy Hand Saw and Real Hand Saw are the documented A/B branch choices, while Ending C uses three regional secrets. Use the endings overview for the broader story map.

AchievementEndingDocumented route
EscapeEnding AGive the Toilet the Toy Hand Saw in Chapter 2, do not complete the Ending C secrets, then follow the Ending A route described in the endings overview.
ReturnEnding BGive the Toilet the Real Hand Saw in Chapter 2, do not complete the Ending C secrets, then follow the Ending B route described in the endings overview.
StayEnding CFollow the safest documented Ending C route below. The A+B prerequisite and mandatory Boss fights are not fully confirmed.

There is no reliable evidence for a third Hand Saw branch. Current community documentation says the Saw choice does not determine the final result of Ending C, but this should remain a documented community conclusion rather than an official guarantee.

What is the safest documented route for Ending C?

The safest documented route is to finish Ending A and Ending B first, then complete the Misery Town, Timesville, and Office secrets. Neoseeker additionally says to avoid the Prologue Clocky fight, use the Toy Hand Saw, fight the three main Bosses, and fight Clocky again near the end; other sources disagree about which of these are hard requirements.

Secret areaCommunity-documented clue
Misery TownUse the Metal Detector in the movie tent to find the map or projector-related clue, then enter the mime-room basement minigames.
TimesvilleUse the Metal Detector on the beach, complete the 18-fish route, obtain the key, and use it at the doll house near the waterfall.
OfficeUse the Telescope near the Offices/Gambling Den station, call 277-5944 from the office desk, follow the Jobs/Morse clue, and inspect the lower staircase.

For the broader step-by-step progression, use the full walkthrough, which also separates the Office Telescope secret from the Timesville Telescope progression.

How do I unlock The Yeti achievement?

The Yeti achievement is a hidden Andy encounter, not a fourth lettered story ending. The Neoseeker guide says it triggers automatically after completing the other three endings, but that automatic behavior is community-reported rather than officially documented. Treat it as a final cleanup target after Escape, Return, and Stay.

AchievementRequirementSafe planning note
The YetiFind AndyComplete the three lettered endings first, then check for the Andyland hidden encounter. Do not label it “Ending D” in the article.
Do I need three or four complete playthroughs?

Not necessarily. The fight and avoid Boss achievements conflict, and Ending A and Ending B use different Hand Saws, so multiple route attempts are expected. A community guide suggests three to four runs, but that is a route-planning estimate, not a confirmed game requirement. Save backups and reloads may reduce the number of full playthroughs.

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